Last night, because couldn’t sleep, I wound up ploughing through a very long personality quiz to determine what kind of character I’d be if I played Dungeons & Dragons. Which I don’t, although I’ve always wanted to. I was amused at the end result, and I thought I’d share.
Let me just say here there’s nothing elf-like about my shape and, um, ability to be clumsy. I’ll accept the Ranger, though. I spend too much time in the woods, always have, to deny that one. Although my chosen companions for animals were usually a dog, and a baby goat. Not what you might think of, that goat. Still, loads of fun when you’re a kid living on nuts and berries and pretending to be lost in the wilderness.
I actually saved this because I think it would be a fun and useful tool for character-building, from a writerly perspective. If I took the quiz thinking of a character’s reponses to the questions instead of my own, I suspect I’d gain insights deeper than I usually get as a pantser. And of course I’d have characters who would fold their arms over their chests, give me a look, and mutter something about OpSec.
Link to the quiz below, and detailed statistics which I found interesting, because they could be used in themselves for character development. Data is always nice. Speaking of – you don’t have to give any of yours to this site in order to take the quiz or get results. It is safe enough, as things on the ‘net go!
I Am A: Neutral Good Elf Paladin/Ranger (3rd/3rd Level)
Ability Scores:
Strength-13
Dexterity-11
Constitution-9
Intelligence-16
Wisdom-11
Charisma-16
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.
Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil —– XXXXXXXXXXXX (12)
Neutral Evil —- XXXXXXXXXXXX (12)
Chaotic Evil —- XXXXXXXXX (9)
Law & Chaos:
Law —– XXXXXXXXXX (10)
Neutral – XXXXXXXXXX (10)
Chaos — XXXXXXX (7)
Good & Evil:
Good —- XXXXXXXXXXXXXXXXXX (18)
Neutral – XXXXXXXXXXXX (12)
Evil —- XX (2)
Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXX (8)
Elf —— XXXXXXXXXXXXXX (14)
Gnome —- XXXXXX (6)
Halfling – XXXXXXXXXX (10)
Half-Elf – XXXXXXXXX (9)
Half-Orc – XXXX (4)
Class:
Barbarian – XXXXXXXX (8)
Bard —— XXXXXX (6)
Cleric —- XXXXXXXXXX (10)
Druid —– XXXXXXXXXXXX (12)
Fighter — XXXXXXXX (8)
Monk —— XXXXXXXXXXXXXX (14)
Paladin — XXXXXXXXXXXXXXXX (16)
Ranger —- XXXXXXXXXXXXXXXX (16)
Rogue —– XXXXXX (6)
Sorcerer — XXXXXXXXXXXXXX (14)
Warlock — XXXXXXXX (8)
Wizard —- XXXXXXXXXXXXXX (14)
Comments
21 responses to “Neutral Good Elf Ranger”
Interesting. I got True Neutral Human Rogue, which seems fairly accurate, given the limitations of the test.
I think the length of the test helps with picking a decent alignment. But yes, some of those options were… both? Neither?
Particularly the theology ones.
Some of those were downright odd.
I got True Neutral Human Ranger.
As did I, rather to my surprise.
I’m a True Neutral Human Paladin/Wizard (4th/3rd Level)
Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 12
I can see the photo in WP Reader, and see the comments, but when trying to access the actual site it won’t load.
My site, or the link to the quiz?
your site
Thanks. I will see what I can do.
Possibly your site. It is not loading correctly for me.
I refreshed the backend cache, and it seems to load for me.
I ended up with Neutral Good Human Paladin (6th Level)
*raised eyebrow* I guess I can see that. I did skip a couple of the questions due to no answer being right for me.
Chaotic Neutral Elf Paladin. A couple of the questions troubled me because they could be taken seriously by our new overlords, just sayin. I note that I did not get a ranger secondary, probably because I was not hyperenthused about tent life. The theology questions were weird since they seem to assume you can be a scientist or religious but not both.
That’s why I said it was relatively safe – no signing in to identify yourself while taking it.
Hmm…
Here’s what I got, even though I’ve never played such a character before (mostly I played True Assassins):
You Are A:
Neutral Good Human Wizard (8th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 12
Intelligence- 15
Wisdom- 12
Charisma- 9
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Web page and journal code: Copy and paste the following:
I Am A: Neutral Good Human Wizard (8th Level)
Ability Scores:
Strength-13
Dexterity-14
Constitution-12
Intelligence-15
Wisdom-12
Charisma-9
Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good —- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral — XXXXXXXXXXXXXXXXXX (18)
True Neutral —- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral – XXXXXXXXXXXXXXX (15)
Lawful Evil —– XXXXXXXXXX (10)
Neutral Evil —- XXXXXXXXXXXXX (13)
Chaotic Evil —- XXXXXXX (7)
Law & Chaos:
Law —– XXXXXXX (7)
Neutral – XXXXXXXXXX (10)
Chaos — XXXX (4)
Good & Evil:
Good —- XXXXXXXXXXXXXXX (15)
Neutral – XXXXXXXXXXX (11)
Evil —- XXX (3)
Race:
Human —- XXXXXXXXXXXXXX (14)
Dwarf —- XXXXXXXXXX (10)
Elf —— XXXXXX (6)
Gnome —- XXXXXXXX (8)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXX (10)
Half-Orc – XXXX (4)
Class:
Barbarian – XXXX (4)
Bard —— XXXXXXXXXXXX (12)
Cleric —- XXXXXXXX (8)
Druid —– XXXXXXXXXX (10)
Fighter — XXXXXXXX (8)
Monk —— XXXXXXXXXXXXXX (14)
Paladin — XXXXXXXXXXXXXXXX (16)
Ranger —- XXXXXXXXXXXX (12)
Rogue —– XXXXXXXXXXXX (12)
Sorcerer — XXXXXXXXXXXXXX (14)
Warlock — XXXX (4)
Wizard —- XXXXXXXXXXXXXXXXXX (18)
I let my sister play and she got Neutral Good Human Ranger/Cleric (4th/3rd Level).
I never do these, but the no overt info collected, and the comments about answers omitted intrigued me.
Yeah. I didn’t answer those questions either.
Lawful Neutral Human Wizard, 8th level.
Haven’t played D&D in many years. The last game circle got too woke and climatey.
John in Indy
Oh, dear! I got “Lawful Good Human Monk/Cleric (3rd/3rd Level).” I think that means I’m allowed to whomp someone over the head with a mace, but I shouldn’t feel good about it.
What’s that line from Firefly? The Bible is strict on killing, but a little fuzzy on kneecaps… 😄